BESIDES the Cube Types included in the Field while engaging in Clan Matches you are able to use Clan Match Cube Types,
these cubes are more ADVANCED on a extreme level but are VERY exspensive and you must use your Clan Pool to generate these
cubes. Each Clan Match Cube Types are larger than normal cubes based on a 2x2x2 set [They take up more of your 3D Puzzle
Matrix] These Clan Match Cube Types CANNOT be stolen by other Clans. There is a TOTAL limit for ALL Clan Members
on EACH Clan of 9 Clan Match Cube Types but certain Clan Members can carry more than others if needed. The Clan
Match Cube Types are listed below:
Map Cubes: When obtaining your Clan Realm you recieve a Map Cube for Clan Matches as a gift from King
Daniel. This Map Cube is used for the Clan Match Table when interacting with other Clans to generate an agreement on
a Clan Match. They are used to present an OPPORTUNITY to view before engaging in a Clan Match. Every time a Player
views a Map Cube they are marked with one Map Cube View in thier statistics. Map Cubes are presented as a wireframe
while viewed by the opposing Clan, they have Icons for Bases, Outposts, and Player Start-Ups.
Alternate Eye Cubes: These cubes will disable a chunk of environment based on selection to therefore VIEW THROUGH
the environment to possible parallel pathways and other hide spots for a moment of time. These Alternate Eye Cubes are
allowed to be used 9 times before they are depleted. They are very useful to cover environment blocks Clans may build.
Clan Match Cube Types must be agreed on at table by selecting the Clan Match Cube Types Cube to place on the table.
They are ONLY allowed in Clan Matches and very exspensive forcing you to use your Clan Pool. LIMIT: 1 (Per Clan Match)
Line Forward of 3 9x9x9 for 10 Seconds Cost: 50000 Golden Cube Pieces, 12 Build Cubes, 6 Conjur Cubes
Line Forward
of 3 9x9x9 for 30 Seconds Cost: 75000 Golden Cube Pieces, 12 Build Cubes, 6 Conjur Cubes
Dark Cube Generator Cubes: These cubes carry an amount of 4 Dark Cubes and the Clan Member carrying can therefore
move this Dark Cube Generator around in environment to generate Dark Cube Gos' Eternal Prison portals for opposing Clan Members.
They are ONLY allowed to be used ONCE but are very powerful, they also must be in an open area for deployment of a Dark Cube.
This cube must be presented at the Clan Match Table. LIMIT: 1 (Per Clan Match) These Dark Cube
Generators ONLY produce
Tachnoids (Tachnoid Spiders).
Cost 4 Dark Cubes: 250000 Golden Cube Pieces, 12 Build Cubes, 6 Conjur Cubes
Tachnoid Blockers Generator Cubes: These cubes generate Tachnoid Blockers which therefore FILL the surrounding
gaps in environment with Tachnoid Blockers that have RANDOM Puzzle Panels and Puzzle Cubes in thier 3D Puzzle Matrix.
They generate an amount based on environment then they have a set of BACK-UP Tachnoid Blockers in the Generator that will
fill damaged spaces up to 9 Tachnoid Blockers with up to 9 replacements. LIMIT: 1 (Per Clan Match)
3 Tachnoid Blocker Replacements Cost: 200000 Golden Cube Pieces, 12 Build Cubes, 6 Conjur Cubes
6 Tachnoid Blocker
Replacements Cost: 400000 Golden Cube Pieces, 12 Build Cubes, 6 Conjur Cubes
9 Tachnoid Blocker Replacements Cost: 600000
Golden Cube Pieces, 12 Build Cubes, 6 Conjur Cubes
Tachnoid Patroller Cubes: These cubes generate Tachnoid Patrollers to warn your Clan of approaching Players;
they act exactly like Tachnoid Patrollers on the MMORPG Field. So therefore you must allow them to work thier way outward
from your Base or Outpost on thier own (Origin Point of Tachnoid Patroller Cubes). Other Players are allowed to trap
these Tachnoid Patrollers or disable them from behind by solving the 3D Puzzle Matrix as explained in the Tachnoid Tree.
LIMIT: 3 (Per Clan Match)
Cost: 25000 Golden Cube Pieces, 2 Build Cubes, 1 Conjur Cube
Huge Clear Cubes: These cubes CLEAR a larger amount of environment based on steps of 9x9x9. These steps
are a LINE through the environment and are based on a 1 9x9x9 a 2 Line 9x9x9 or a 3 Line 9x9x9. They are useful for
clearing large amounts of environment or generating Bases and Outposts. LIMIT: 3 (Per Clan Match)
Cost: 150000 Golden Cube Pieces, 12 Build Cubes, 6 Conjur Cubes
Jail Cubes: These cubes generate a Jail Trap that looks like environment but has a certain difference in the
surroundings involving a Darker Color Cube on each side of the Jail. When a Player passes by the Jail Cube THAT Player
is teleported and LOCKED-UP into the Jail for a period of time warning the Jail Owner of interaction and therefore forcing
the Jailed Player to wait for the Owner to come and Battle the LOCKED-UP Player or for the Jail Time to run out. The
Jail Cubes are placed into environment and vortex in Passing Players, after they are Jailed each Player is allowed to see
the LOCKED-UP Player in the environment and opposing Players may attack the LOCKED-UP Player. LIMIT: 3 (Per Clan Match)
30 Seconds Cost: 175000 Golden Cube Pieces, 12 Build Cubes, 6 Conjur Cubes
Wall Generate Cubes: These cubes generate a SINGLE Cube Slot wall that FILLS surrounding environment.
Possibly used for escaping from other Players or Generating Visual Traps to confuse the Opposing Clan. They CAN be depleted.
AND you MUST be stationary to use the Wall Generate Cubes. LIMIT: 3 (Per Clan Match)
Cost: 200000 Golden Cube Pieces, 12 Build Cubes, 4 Conjur Cubes
Magnet Trap Cubes: These cubes generate a 9x9x9 Destructible Environment (Only by solving the 3D Puzzle Matrix
with access from ONE SIDE) that Magnetically Traps and draws opposing Players TOWARDS and then permanently attaching them
to the Magnetic Trap, UNLESS you are able to tap an interaction button fast enough to escape the Magnetic Trap. If you
happen to get trapped one of your friends will have to approach the Magnet Trap Cubes on THE SIDE of the opening to its 3D
Puzzle Matrix. These Magnet Traps are extremely Useful near Bases and Outposts. LIMIT: 3 (Per Clan Match)
(NOTE: Owner is NOT affected by the Magnetic Trap.)
(NOTE: While engaged in battle these Magnetic Traps are useless.)
Cost: 300000 Golden Cube Pieces, 12 Build Cubes, 4 Conjur Cubes
Hot Cubes: These cubes shoot out through environment, Players, and all collisions therefore Clearing all environment
in pathway and Striking any interaction with the Hot Cube. They have a targeting reticule that looks like a hologram
of the Hot Cube that is placed on the closest collision of environment or IN THE WAY Player. When the Hot Cube is used
it fires its way through EVERYTHING all the way to the end of BOTH combined Realms, once colliding with the end of the Realms
they therefore BURNS to the environment becoming a BASIC environment piece [With a different color of course!]. These
Hot Cubes MUST be used from YOUR Realm. LIMIT: 3 (Per Clan Match)
Cost: 150000 Golden Cube Pieces, 12 Build Cubes, 7 Conjur Cubes
Freeze Cubes: These Freeze Cubes shoot out from the Players' 3D Puzzle Matrix with a homing device implanted
into the Freeze Cubes, they use a hologram targeting reticule of the Freeze Cube and when a target is locked upon another
Player as soon as you hit the action button you launch the Freeze Cube out which in turn chases down the Player and upon Collision
Freezes thier movement for an amount of 60 seconds disallowing all movement of that Player.
LIMIT: 3 (Per Clan Match)
Cost: 350000 Golden Cube Pieces, 12 Build Cubes, 2 Conjur Cubes
Teleport Cubes: These Teleport Cubes are used in your OWN Clan Realm and are useful to teleport around inside
your Realm to possibly help defend in another area or sneak around through small environment pathways that YOU generate.
The Teleport Cubes can only be used once and are very effective when your Base is attacked and you are too far away. They
are also very useful when a Clan Member is in need. When selecting your Teleport Point your Map Cube is open and you
are able to select the Movement Cube Slot you wish to teleport to.
LIMIT: 3 (Per Clan Match)
Cost: 400000 Golden Cube Pieces, 12 Build Cubes, 6 Conjur Cubes
Hide Cubes: Hide Cubes are used to Hide players by making them invisible for a short period of time (30
Seconds) They are visible partially when moving but when the Player is stationary they are practically entirely invisible!
LIMIT: 3 (Per Clan Match)
Cost: 250000 Golden Cube Pieces, 12 Build Cubes, 7 Conjur Cubes
Dash Cubes: These cubes generate a Movement BURST that launches a Player at a higher speed through collapsed
environment caverns, they are VERY useful for dodging Players for lets say Capture the Golden Cube. This Movement
BURST only lasts for a very short period of time, but gives the Player a hefty head start on attacking Players. Wieght
now comes into consideration so make sure you don't have too much Wieght in your 3D Puzzle Matrix. LIMIT: 3 (Per Clan
Match)
Cost: 275000 Golden Cube Pieces, 12 Build Cubes, 7 Conjur Cubes
Darkness Cubes: These cubes darken ALL environment to make an extremely difficult Battle situation that therefore
handicaps the Players viewing environment to major darkness but things are still partially visible. Therefore enabling
SNEAK ATTACKS in the ZONE of the Darkness Cubes. They are also affected by Light Cubes that generate Light. LIMIT:
3 (Per Clan Match)
Cost: 450000 Golden Cube Pieces, 12 Build Cubes, 6 Conjur Cubes
Light Cubes: These cubes light up ALL environment to make Darkness Cubes PARTIAL or in some areas CANCEL OUT.
Therefore disabling SNEAK ATTACKS in the ZONE of the Light Cube. These Light Cubes are also affected by Darkness Cubes
that generate Darkness. LIMIT: 3 (Per Clan Match)
Cost: 450000 Golden Cube Pieces, 12 Build Cubes, 6 Conjur Cubes
Fake Player Cubes: These Cubes generate a Fake Player BUT you do not SEE through the Fake Player but you must
HAVE the Fake Player IN SIGHT to control where the Fake Player moves. Therefore distracting opposing Players for
a well planned backstab. They are very useful for attacks on Bases and Outposts! These Fake Players generated are NOT
allowed to attack but when you speak
opposing Players can HEAR what you say, even from a distance controlling the Fake
Player. LIMIT 3 (Per Clan Match)
Cost: 500000 Golden Cube Pieces, 12 Build Cubes, 6 Conjur Cubes