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3D Cube RPG/MMORPG Massive Multiplayer Overview

Clan Mode:
Name Your Clan
Send Clan Invites
Come up with Clan Logos
Challenge Clan Leaders for thier Clan Logo!
When you accomplish Clan Mode you are now able to build and develop your own world and environment, set up games and matches, innovate!  Having your own realm you can challenge other clans to Realm vs. Realm (That means 100CM VS 100CM, 100CM VS 500CM, etc) Random Team Matches involving a  random base placement for each team.  Capture the Golden Box! (Capture the Flag). Bases! You gotta uphold multiple bases to gain the most time.  King of the Hill (Team or Free For All) You have to uphold kingdom on top of the hill to win.  Free For All! A frenzy of logic battles including players and even multiple Tachnoids!  Team Dungeon! Dive into an in depth dungeon of never ending logic battles and puzzles to twist your mind into insanity (Save Points) [Randomly Generated]! When generating matches with your friends you can even decide on the amount of 3D Puzzle Matrices, Tachnoids, Puzzle Panels, Puzzle Cubes, and other limitations for a Realm vs. Realm experience! EX: Max amount of Build Logic Pieces for Capture the Golden Cube, or limitations such as: Logic Piece Types, Logic Piece Amounts, etc.

You will also be able to control Tachnoid output, level of intellegence, and AI scripts.  Whether its designing in-depth logic puzzles for your friends or combining realms with other clans for hardcore logical insanity; the fun never ends! The best part is you gotta earn your opportunity to get your own Clan Realm by achieving DOMINANCE over an entire 3D Sector. Once the DOMINANCE battle is won you can decide with your friends who gets the realm and the Base Leader gets to choose the final choice, thus one player inheriting the role of Clan Leader.  Also after recieving your Clan Realm from King Daniels' Realm Robot, that approaches your position in your Realm [Or Sector] and provides information on activating your 100 cubed PERMANENT CLAN REALM!!!

While in Clan Mode you will be able to send Clan invites to your friends and begin your quest as a team to dominate the Clan Listings, also you will be able to send invites to your Realm!

Boss Mode :
You are also able to generate extreme bosses in your realm with many options of creation and logical implementation.  Such as a training ground for potential Clan members. Mazes filled with your own complex Tachnoid Modulations. Build in depth puzzles based on a tree uniformity, balance your realm based on skill or pure insanity. Add Dark Cube Gos' Eternal Prison Portals, Logic Traps that you have to fight your way out of by solving logical puzzles, build and edit everything in full control as Clan Leader; invite friends to battle and even challenge your enemies.  When building bosses you use a 9 cubed 3D Puzzle Matrix in which you can insert Puzzle Panels, Puzzle Cubes, Logic Pieces, Golden and Special Cubes. Puzzle Panels: Are a set of 3D Logic Piece Puzzles that are like 9, 7, 5, and 3 squared Panels to fill a Puzzle Matrix.  They vary with difficulty based on amount of Logic Pieces needed to solve.  These Puzzle Panels are a Golden Wireframe that allow insertion of Logic Pieces to solve then they are depleted for access to other areas.  Or they are complex logical puzzles such as box like interpretations, 3D Color Matching, and so on.

(NOTE: These are also used to dismantle Tachnoid Blockers near Tachnoid Bases.)
 
Puzzle Cubes: These are a set of 3D Logic Piece Puzzles that are like 9, 7, 5, and 3 cubed cubes.  They vary in difficulty based on amount of Logic Pieces needed to solve but are 3-Dimensional otherwise than the flat yet 3D Puzzle Panel.  Or they are complex logical puzzles such as box like interpretations, 3D Color Matching, and so on.
(NOTE: These are also used to dismantle Tachnoid Blockers near Tachnoid Bases.)
 
Tachnoid Modulation Mode:
Generate your own Tachnoid Modulations with a set of Artificial Intellegent operations called AI Cubes. With these AI Cubes' operations put together you can create from anywhere to a Skillfull Tachnoid Warrior, an Intellegent Tachnoid Strategist, or even a Sly Tachnoid Thief! Rising in complexity based on your OWN choices. Also, you can save your favorite Tachnoid Modulations to your console; share with your friends; and even your enemies! Who knows maybe they'll become friends.
 
(See Attached Tachnoid Modulation Tree Information and Pictures)
 
 
Tachnoid Modulations:
---------------------
 
Tachnoid Modulations are a set of AI Cube operations that generate an Artificial Intellegence for use in gameplay.  There are many different AI Cube patterns based on a basic process of interactions.  These patterns vary based on the Players' selection.  There are also Battle, Defense, Build, and Movement AI Cubes that are set in a 3-Dimensional map otherwise set at a Random Default.
 
List of Settings:
 
AI Cube Delay: This AI Cube setting is not activated until a certain amount of seconds have passed for each AI Cube activation. EX: 60 Turns - 3600 Turns.
 
AI Cube Amount: This AI Cube setting sets the amount of times the AI Cube is used before removed to Loop. [Can be set as Permanent.]
 
AI Cube Current Interaction: This is the Tachnoids Alert System.  When the AI Loop scans this Alert System it bases its selection of AI Cubes from these interactions.

Types of Alerts:
Player Top
Player Bottom
Player Front
Player Back
Player Left
Player Right
Cubes in Grab Zone
Tachnoids
Built Traps in Area (By Tachnoid or other Tachnoids.)
Base
Outpost
Environment Top
Environment Bottom
Environment Front
Environment Back
Environment Left
Environment Right
Environment Pathway Top
Environment Pathway Bottom
Environment Pathway Front
Environment Pathway Back
Environment Pathway Left
Environment Pathway Right

AI Cube Default Tachoid: This sets the Tachnoid to a default Search and Destroy interaction if ever there are no AI Cubes to generate this interaction.

List of AI Cubes:

Attack: Engage in Battle.
This AI Cube is used to activate attack patterns on another Player based on difficulty setting in the center AI Battle Cube.
 
Defend: Defend a surrounding area stationary.
This AI Cube is used to activate a stationary defense in which the Tachnoid searches surrounding area for intruding Players to defend a surrounding area.  Based on difficulty setting in the center AI Defense Cube.
 
Patrol: Patrol surrounding area based on start point.
This AI Cube generates a Patrol basis based on a center point (When the AI Cube is activated).  Therefore the Tachnoid patrols the generated patrol area attacking encounters.
 
Cube Collection: Collect Surrounding Cubes with a Grab Cube.
This AI Cube forces the Tachnoid into a Halt then uses a Grab Cube to gather all surrounding Golden Cubes and Special Cubes in the area, then continuing the Loop Process.
 
Build Hook Trap: Builds a Hook trap to catch Players in a trap for a period of time
This AI Cube generates a Hook Trap in which holds a player on activation for a period of time based on Player setting in the AI Cube therefore the Tachnoid is set at a Defense close to the Hook Trap awaiting Trap activation unless otherwise attacked.  The Tachnoid also avoids this Trap.
 
Build Trap (Explode): Builds a Trap that explodes when a Player is detected.
This AI Cube generates a Trap.  This Trap exploding when surrounding players trigger the trap into activation then therefore exploding in a Line Burst generating Clears and Strikes inside the Players 3D Puzzle Matrix.  The Tachnoid also avoids this Trap.
 
Clear Environment: Tachnoid uses a clear cube that clears 9cubed of environment.
This AI Cube is used to clear environment in FRONT of the Tachnoid.
 
Parallel Trap: Tachnoid finds another Tachnoid and generates a parallel trap by building a surrounding environment. 
This AI Cube gathers surrounding Tachnoids and then therefore divides them into balanced sets of two therefore one set hiding somewhere nearby around environment, if there is no anomaly in the environment the Tachnoids generate a pocket in the environment for a parallel SNEAK ATTACK Trap.  When the Tachnoids out in the open are attacked the other set jumps in to ambush the Player.
 
Pocket Trap: Tachnoid clears a pocket in environment for sneak attacks.
This AI Cube has the Tachnoid generate a pocket in the environment for ambushing passing Players.
 
Gather Tachnoids: Tachnoid gathers all surrounding Tachnoids in area into a group.
This AI Cube sends the Tachnoid to gather all other Tachnoids in the Area to form a group.
 
Conjur Dark Cube: Tachnoid conjurs a Dark Cube Go's Eternal Prison Portal.
This AI Cube will generate a Dark Cube around the Tachnoid based on point of activation of AI Cube.
 
Search: Tachnoid searches out for interactions.
This AI Cube will search for interactions and record them into the Tachnoids' Alert System, when there are certain alerts in the Alert System, different AI Cubes will act differently.
 
Halt: Tachnoids stops all movement.

Evade: Tachnoid evades interactions [Such as: Other Players.]

Repair: Tachnoid Repairs Golden Cubes, and Special Cubes.

Renew: Tachnoids 3D Puzzle Matrix is replenished with Logic Pieces.

Alert: Tachnoid is in alert mode and interacts with Special Cubes in area.

Steal: Tachnoid hides and uses a Steal Cube to Steal from other Players.

Find Base: Tachnoid finds a Base to retreat to.

Stalk: Tachnoid stalks first Player they find.

Divide: Tachnoid moves away from other Tachnoids to thier own position, thus providing a net of Tachnoids.
 
Build Environment: Use an Environment Build Cube to build an environment based on setting in your AI Build Cube. [See Below.]
 
Build Base: Builds a Base in current area from 8 selections.
This AI Cube generates a Base.  The Tachnoid scans surrounding area [Sort of like a Delay] finding and acquiring an Area to build a Base, then generates a 3D Puzzle Matrix for the Base growth.  Tachnoids create a center 3D Puzzle Matrix (Start Size based on ABCDEFGH) with surrounding infected indestructible environment, line pathways are drawn randomly generating a maze through the infected indestructible environment therefore generating a Tachnoid Base with GROWTH.  When the center 3D Puzzle Matrix cube is solved the infected environment slowly depletes into normal environment until up to the 3D Puzzle Matrix then the 3D Puzzle Matrix depletes.  When these Bases become larger they generate Dark Cubes that form Gos' Eternal Prison Portals.  These Dark Cubes are generated periodically as the Base grows.
 
A: 3D Puzzle Matrix: 3cubed Growth Maximum: 9CM
B: 3D Puzzle Matrix: 5cubed Growth Maximum: 18CM
C: 3D Puzzle Matrix: 7cubed Growth Maximum: 27CM
D: 3D Puzzle Matrix: 9cubed Growth Maximum: 36CM
E: 3D Puzzle Matrix: 11cubed Growth Maximum: 45CM
F: 3D Puzzle Matrix: 13cubed Growth Maximum: 54CM
G: 3D Puzzle Matrix: 15cubed Growth Maximum: 63CM
H: 3D Puzzle Matrix: 17cubed Growth Maximum: 72CM
 
Build Outpost: Builds an Outpost in the current area from your AI Build Cube selections.  Tachnoids create a center 3D Puzzle Matrix with a surrounding indestructible environment that does NOT grow but has pockets and walls for strategy.  They are usually smaller unless more than one is built in an area; and they generate Dark Cubes periodically releasing Tachnoids.

Tachnoid Modulation Process:  The Tachnoid Modulation process is based on a LOOP of AI Cubes.  You can have up to 12 AI Cubes for each Tachnoid in a LOOP.  The Tachnoid Modulation: A box like a clock that has 12 slots for AI Cubes.  This collaberation of AI Cubes is considered a Tachnoid Modulation for gameplay.  Also 4 center AI Cubes that are a set of Battle, Defense, Build, and Movement settings.  Based on a 3-Dimensional map you create.

AI Battle Cubes:
With the AI Battle Cubes you set a Logic Piece Type to your Logic Piece tree, and also you set the chosen power point areas of attack in another players 3D Puzzle Matrix.  This is accomplished by view of a 9cubed 3D Puzzle Matrix that in which you can select Zones for concentrated attacks, Run Cube interactions and also other forms of designed attacks based around the AI Movement Cubes.
Also for the Tachnoid to use cure Cubes while in battle.
 
Types of Settings:
Scan for Golden Cubes (Sets the Tachnoid to attack Golden Cubes)
Scan for Special Cubes (Sets the Tachnoid to attack Special Cubes)
Find Tachnoids
Find Base/Outpost (Use for Attacks)
Central Attack Zone
Secondary Attack Zone
Use and Set All Types of Cure Cubes (Based on Clears of Logic Pieces.)
Run Cubes
(Also: A difficulty setting based on a Scroll Bar setting in which makes the Tachnoid faster and more intellegent than possibly other Players.)

AI Defense Cubes:
With the AI Defense Cubes you set in a Surround Zone of the Tachnoid an amount of strategy based on different types of Defense and Interactions,  the Tachnoid will be able to take into consideration surrounding Tachnoids, surrounding environment, and other Trap like interactions for thier more intellegent Defenses.
 
Types of Settings:
Find Tachnoid
Use Another Tachnoid as Defense
Use Cure Cubes (Based on Clears of Logic Pieces.)
Repair 3D Puzzle Matrix
Run to Trap (While Avoiding)
Find environment while in Battle (Corner or Wall elsewise)
[Therefore not allowing multipl attacks from other sides as other Players join Battle.]
(NOTE: Bases/Outposts are set when a Tachnoid Base or Outpost is found. [As Default Base/Outpost])

AI Build Cubes:
With the AI Build Cubes you will be able to set Base Builds in a 3D Zone in which are used when an Environment Build is activated with a Environment Build AI operation.  You will place Logic Pieces of a Single Cube together to build a whole environment to be placed in an able area.  Using these environment Builds when an interaction occurs with a Player for a more advanced Battle.
 
Types of Settings:
Small Environment Piece (For Environment Builds and Partialities of Outposts)
(NOTE: For Environment Builds you may only use these pieces.)
Placement in Zone around Tachnoid
Search for Area
Clear Area for Build
Build Generated Outpost
Types of Outpost Indestructible Pieces:
Design the 3D Puzzle Matrix for Center
Add Corner Indestructible Pieces
Add Wall Indestructible Pieces
Add Column Indestructible Pieces
(NOTE: There must always be a pathway to the 3D Puzzle Matrix.)

AI Movement Cubes:
With the AI Movement Cubes you will be able to select many different types of basic Movement Patterns based on a 3D Zone around the Tachnoid.  Such as Movement Bursts, Evasion, and other strategy to make your Tachnoid more intellegent.  You will also be able to set different Types of strategy based on interactions with other Players, such as: Evasion, Ambushes, etc.
Types of Settings:
Battle Movement:
Evade Players
Flip Player (Confuse Player by moving around thier 3D Puzzle Matrix) [Based on your settings.]
Move 1 Step in Direction
Move 2 Steps in Direction
Move 3 Steps in Direction
Movement Burst in Direction
EnBox Player
(Based Around interacting Player.)
Standalone Movement:
Move 1 Step in Direction
Move 2 Steps in Direction
Move 3 Steps in Direction
Movement Burst in Direction
Jump to Parallel Environment
EnBox Environment
Default Environment Scan
 
 

Make clans with friends and skill your way through AI logic dungeons!
Collaberate Friends Lists and talk in Live Chat!

MMORPG Sector Environment: 
A Massive Sector filled environment (12x12 Sectors) to earn your way into gaining your own 100CMx100CM Parallel Sector Realm.  Including parallel level advancement every 7 levels keeping newer Players parallel to the old school Veterans.  Like a massive column of never-ending Logic Environments.  Each environment containing a Center Safe Zone Learning Sector, along with after
a cubed amount of 12 Sectors New Safe Zones at each Corner and Center of the surrounding cubed 3D wireframe Box of Sectors everything getting more advanced and harder further as you go.  With Tachnoid Bases, Players Bases; and shoulda seen the look on thier FACES!
 
 
Tachnoid Infect Bases and Outposts:
Tachnoid Builders create a center 3D Puzzle Matrix (Start Size based on ABCDEFGH) with surrounding infected indestructible environment, line pathways are drawn randomly generating a maze through the infected indestructible environment therefore generating a Tachnoid Base with GROWTH.  When the center 3D Puzzle Matrix cube is solved the infected environment slowly
depletes into normal environment until up to the 3D Puzzle Matrix then the 3D Puzzle Matrix depletes.  When these Bases become larger they generate Dark Cubes that form Gos' Eternal Prison Portals.  These Dark Cubes are generated periodically as the Base grows.  While the Base is growing it consumes surrounding normal environment based on the line pathways drawn randomly
through the environment to form a maze like indestructible Base.  Also while the Base is growing it generates Tachnoid Blockers which therefore have Puzzle Panels, and 3D Puzzle Panels inside there 3D Puzzle Matrix generating a Puzzle on your way into the center of the Tachnoid Infect
Base.
 
A: 3D Puzzle Matrix: 3cubed Growth Maximum: 9CM
B: 3D Puzzle Matrix: 5cubed Growth Maximum: 18CM
C: 3D Puzzle Matrix: 7cubed Growth Maximum: 27CM
D: 3D Puzzle Matrix: 9cubed Growth Maximum: 36CM
E: 3D Puzzle Matrix: 11cubed Growth Maximum: 45CM
F: 3D Puzzle Matrix: 13cubed Growth Maximum: 54CM
G: 3D Puzzle Matrix: 15cubed Growth Maximum: 63CM
H: 3D Puzzle Matrix: 17cubed Growth Maximum: 72CM
 
Build Outpost: Builds an Outpost in the current area from 8 selections.
Tachnoid Builders create a center 3D Puzzle Matrix with a surrounding indestructible environment that does NOT grow but has pockets and walls for strategy.  They are usually smaller unless more than one is built in an area; and they generate Dark Cubes periodically releasing Tachnoids. Each Outpost is randomly generated with indestructible large environment pieces and Tachnoid Blockers to harass approaching Players.

(NOTE: Surrounding environment is cleared to make space for the Outpost.)
 
Tachnoid Builders: Form from random Dark Cube Gos' Eternal Prison Portals that are special in the case that they generate Tachnoid Builers, these Tachnoid Builders are VERY strong and large.  When a Tachnoid Builder is formed they scan the environment for a place to start a Base or Outpost, then based on interactions and environment they build either a Base or an Outpost by
making themselves into a 3D Puzzle Matrix infecting the environment making it indestructible while growing.
 

Clan Matches:
 
Realm vs. Realm:
Create your own Realm and directly connect your Realm to other clans Realms! For Clan Matches and tournament interaction!
 
Random Team Matches:
Generates a random team game set up for practice.
 
Capture the Golden Box:
Generates Team Bases and Golden Box zones that need to be protected and captured!
 
Bases:
Multiple bases need to be upheld and theres more than one team fighting for them!
 
King of the Hill:
Fight your way up the Tachnoid Hill and make it to the top first, defeat all other players and
uphold Kingdom!
 
Free For All:
Battle in your Realm with other teams until your team is the last floating!
 
Team Dungeon (Clan Team-Up)
Fight your way downward in a random endless dungeon forever! With Growing Artificial Intellegence
and difficulty!
 
Prepared Matches:
Doom Room  Difficulty: Hard
Battle in an empty space to the END! Including Multiple Tachnoids and Players!
 
One vs One Difficulty: Normal
Battle with an 18 cubed 3D Puzzle Matrix against another player!
(Battle is based around settings of Logic Piece Types)
 
One vs Tachnoid Difficulty: Setting (Must unlock Tachnoid Modulations)
Battle against the tree of Tachnoids in a One vs One with a 9 cubed Puzzle Matrix
 
Maze of Go Pit Difficutly: Easy
Find your pathway through this neverending maze! Each level gets more complicated!
(Randomly Generated)
 
Tachnoid Dungeon Pit Difficulty: Extreme
Blast your way as a Team of 12 through a Never Ending Horror Dungeon with EXTREME logical battles!
(Randomly Generated Sectors)
 
Team Boss TakeDown! (Activated at Single Player game completion) Difficulty: Setting
(Must unlock Boss Modulations)
Fight each Boss from Single Player with increased difficulty! Back to Back!
(NOTE: BOSS Creation is possible in your realm for your friends and enemies!)
 
 
Statistics of MMORPG Players:
Name of Player: Daniel
Cube Ranking: Either Copper, Bronze, Silver, or Golden
Level: 1
EXP: 0
EXP Next:
Cube Slots:
Total Moves:
Map Cube Views:
Battle Tally:
Wins:
Restarts:
Runs:
3 Solve Spree's!:
6 Solve Insanity!:
Golden 9's:
12 WOP!:
Average Battle Time:
Build Tally:
Average Build Time:
Logic Pieces Conjur Tally:
Strikes You Achieved:
Strikes You Have Gotten:
Clears You Achieved:
Clears You Have Gotten:
Golden Cubes You Solved:
Special Cubes You Solved:
Golden Cubes You Have Lost:
Special Cubes You Have Lost:
Base:
Base Quality:
Structures You Have Lost:
Structures You Have Solved:
Total Golden Cubes Acquired:
Total Build Cubes Acquired:
Total Conjur Cubes Acquired:
Total Repair Cubes Acquired:
Total Grab Cubes Acquired:
Total Block Cubes Acquired:
Total Carry Cubes Acquired:
Total Run Cubes Acquired:
Total Cure Cubes Acquired:
Total Low Cure Cubes Acquired:
Total High Cure Cubes Acquired:
Total Cluster Cure Cubes Acquired:
Total Line Cure Cubes Acquired:
Total Wall Cure Cubes Acquired:
Total Line Bomb Cubes Acquired:
Total Cluster Bomb Cubes Acquired:
Total See Cubes Acquired:
Total Hear Cubes Acquired:
Total Speak Cubes Acquired:
Total Hook Cubes Acquired:
Total Steal Cubes Acquired:
Total Radar Cubes Acquired:
Total Radar Jam Cubes Acquired:
Total Trap Cubes Acquired:
Total Illusion Cubes Acquired:
Total Magic Cubes Acquired:
Total Treasure Cubes Acquired:
Total Invisible Cubes Acquired:
Total Detect Cubes Acquired:
Total Base Cubes Acquired:
Total Growth Cubes Acquired:
Total Pool Cubes Acquired:
Total Tower Cubes Acquired:
Total Sniper Tower Cubes Acquired:
Total Clear Cubes Acquired:
Total Safe Zone Cubes Acquired:
Friends:
Doom Room:
Wins:
Restarts:
Average Solves Per Doom Room:
Average Losses Per Doom Room:
Average Battle Time:
One vs One:
Wins:
Restarts:
Average Battle Time:
One vs Tachnoid Difficulty:
Wins:
Restarts:
Average Battle Time:
Maze of Go Pit Difficutly:
Wins:
Restarts:
Average Time:

Clan\Prepared Match Statistics:
Realm Vs. Realm:
Wins:
Restarts:
Average Match Time:
Average Solves:
Average Losses:

Random Team Matches:
Wins:
Restarts:
Average Match Time:
Average Solves:
Average Losses:

Capture the Golden Box:
Wins:
Restarts:
Average Match Time:
Average Solves:
Average Losses:
Captures of the Golden Box:
Golden Box Saves:
Bases:
Wins:
Restarts:
Average Solves:
Average Losses:
Average Time in Base:
Average Bases Upheld:
King of the Hill:
Wins:
Restarts:
Average Solves:
Average Losses:
Average Time with Kingdom:
Free For All:
Wins:
Restarts:
Average Battle Time:
Average Solves:
Average Losses:
Team Dungeon (Clan Team-Up)
Furthest Level:
Average Time:
Average Solves:
Average Losses:
Restarts:
Tachnoid Dungeon Pit:
Furthest Level:
Average Time:
Average Solves:
Average Losses:
Restarts:
Team Boss TakeDown!:
Wins:
Restarts:
Bosses Taken Down In a Row:
Average Time:

Continue > > >

HyCube - State Street Milw, United States 53208
3D Cube RPG/MMORPG Copyright© Daniel Blei 2006-2009 All Rights Reserved.