Tutorials
Home
Download
xD Taumetrics and Attachment Genetic Machinery
Program Layout
About My Project
Online Presentation
Donate
Contact Me

3D Puzzle Matrix Tutorial:
A 3D Puzzle Matrix is a 9x9x9 Wireframe, in game this wireframe is presented as faint and see through.  When creating or modifying your Players 3D Puzzle Matrix you select a start 3x3x3 Cube Slot Collaberation and place it anywhere inside the 3D Puzzle Matrix.  When you gain in
levels you earn Cube Slots therefore allowing you to carry more Golden and Special Cubes, placing this single Cube Slot anywhere in your 3D Puzzle Matrix.  You must also place a Carry Cube, a Grab Cube, your Conjur Cubes, your Build Cubes, etc; into your start 3x3x3 Cube Slots along with of course your first Golden Cube.  Then after setting up your 3D Puzzle Matrix you are able to FILL your Carry Cube with Basic Logic pieces to start out and as your progess you are able to charge your Logic Pieces with Attack Types and insert them into your Carry Cube.  After filling your Carry Cube you select FROM your Carry Cube your Logic Pieces to fill the surrounding wireframe of your 3D Puzzle Matrix.  Therefore now generating your 3D Puzzle Matrix 3x3x3 Start Out Cube Slots and your Surrounding Curable Wireframe.  You are allowed to edit your 3D Puzzle Matrix while stationary throughout the game.  And now your 3D Puzzle Matrix is complete for gameplay.
 
 
Movement Tutorial:
Walks through the steps of movement such as collecting your Companions in Single Player, and also different environment defense tactics.  When in Single Player you are able to SET a Companion Collect operation.  This Companion Collect operation allows you to collect your Companions into a group for singular movement through the environment as a whole.  Based around A flat panel, a line, a corner, etc; whatever you may choose.

(NOTE: In multiplayer you play alone so therefore you will not need this option.)
 
Special Cube Tutorial:
When stationary you are able to access your 3D Puzzle Matrix.  Allowing you to EDIT, USE, and COMBINE different Special Cubes and such.  You select the USE option to use different types of Special Cubes for the game environment.  When selecting your Special Cube to be used you are
able to move about your 3D Puzzle Matrix menu to select these Special Cubes to use on yourself, other Players, or environment.
 
 
Battle Tutorial:
When engaging in a battle you must collide with another Player and select FIGHT from your menu or press the FIGHT action.  Therefore locking into Battle other Players.  For Tachnoids when collision occurs Battle automatically engages and you are attacked, such as a Tachnoid trying to latch upon your 3D Puzzle Matrix, and disengaged when you use your Run Cubes to fling the Tachnoid from your 3D Puzzle Matrix, etc.  While in Battle you see the opponents 3D Puzzle Matrix that your are facing, you are able to rotate in 6 different directions to engage with parallel attacks and to interact with your teammates.  While Battling with another Player or Tachnoid you select Logic Pieces and Special Cubes directly from your 3D Puzzle Matrix, when selecting your option you view the inside of your 3D Puzzle Matrix, after selection your camera angle views a direct shot of the opponent you are facing, view is limited to how far you are in the 3D Puzzle Matrix or by how many Puzzle Panels, or Puzzle Cubes you have solved.  You rotate your Logic Pieces to generate a 3D Window to activate a Basic or more Advanced Attack Type based on Logic Piece Types.  Therefore clearing Logic Pieces and Striking other Golden and Special Cubes.  Battle is based REAL TIME so therefore you must ALWAYS be active with your attacks or you will get overan, staying on top in Battle is based upon your speed and logical building skill.  When you are really damaged you can use different types of Cure Cubes that you carry.  Once gaining in levels you get MORE Cube Slots therefore being able to carry more Golden and Special Cubes, but when carrying more Special and Golden Cubes you have less Logic Pieces to attack other Players, so therefore you are considered now, the Gold.  When and after engaging in Battle you are not allowed to use Logic Pieces from your Carry Cubes; you must find a safe place to become stationary and use either a Cure Cube, or you can rebuild your 3D Puzzle Matrix.  While in battle you are only allowed to use Cure Cubes, elsewise you must be out of battle and stationary to rebuild your 3D Puzzle Matrix in a Safe Zone or hidden area.
 
 
Build Tutorial:
When building a large 3D Puzzle Matrix is generated parallel to the gameplay area.  You are able to use your Logic Pieces in your Carry Cube to build your own environment and other special types of builds by compiling Logic Pieces into a whole build with rotation and placement.  You must
select when stationary the Build option from your Player menu to therefore open a Build environment, if attacked and not complete your menu is closed and you DO get to keep your Build Cube but your build inside the 3D Puzzle Matrix for building is lost.  When completing a build you are then able to place based on a Cube Slot Environment Stepping your build into the environment.  Or otherwise using a Special Cube to directly Conjur and Build a structure into the environment based on moving a hologram of the build around in the environment until it is able to be placed.  The building environment is set in 9x9x9 Cube Slot Sectors to therefore control the build placement in the environment.
(NOTE: All movement is based on stepping through 9x9x9 Cube Slot Sectors.)
 

Conjur Tutorial:
When Conjuring you select Conjur from your Player Menu and access your  3D Puzzle Matrices while stationary a tree is presented of Logic Pieces that can be charged with more advanced Attack Types by selecting this option.  When selecting your Logic Piece you are presented with a list of Attack Types in-which you may select a Basic (FREE) or MORE exspensive Attack Type to charge your Logic Piece permanently until used.  Then therefore either place your Logic Piece into your highlighted Carry Cube in your 3D Puzzle Matrix or Re-Build your 3D Puzzle Matrix and place the Logic Piece into your 3D Puzzle Matrix for Battle.  You also are able to Conjur different types of Special Cubes by selecting this list option.  The Special Cube list option presents a list of different types of Special Cubes, each needing an amount of Golden Cube Pieces, Conjur Cubes, and Build Cubes.  This is also taken into consideration with conjuring Logic Pieces [before]  (The Cost), you select when needed based on Cost the Golden Cube and Special Cubes needed to Conjur your new Special Cube.  After your Special Cube or Logic Piece is conjured you now place the new Conjur into your 3D Puzzle Matrix.
 

Tachnoid Modulation Tutorial:
Presented is a 12 Slot Clock-Like 2D Box surrounding a 4 Slot center.  There are a list of different types of AI Cubes to be inserted into this presented loop to generate your own Tachnoid Modulation.  Each AI Cube is explained when cursor is over the selected AI Cube, each AI Cube a diffrent Artificial Intellegent process for your Tachnoid Modulation Loop.  There are also 4 NECESSARY AI Cubes in which are AI Battle Cube, AI Defense Cube, AI Build Cube, and AI Movement Cubes.  Each of these cubes having thier own 3D properties to be taken into consideration while the Tachnoid Modulation Loop is activated in gameplay.  You must select each of these four and any amount of AI Cubes for the surrounding 12 AI Cube Slots therefore generating a Tachnoid Modulation.  AI Battle Cube:  Select Logic Pieces and build SETS of already generated 3D Windows that have either Basic or more Advanced Attack Types and fill the Tachnoids Carry Cube and 3D Puzzle Matrix.
 
AI Defense Cube:  Select different types of Defense Cubes to list on a Line, that therefore when interacting from a distance with a Player or while in Battle the Tachnoid makes Defense choices based on your selections.
 
AI Build Cube:  Build a default Tachnoid Infect Base 3D Puzzle Matrix, and also a 3D Outpost to save to the Tachnoid Modulation for the Tachnoid to use as a reference when establishing Bases and Outposts.  This option is activated by adding a AI Cube for building.
 
 
Clan Realm Tutorial:
When inheriting a Clan Realm you are now able to Clear all environment, Build anything you want, generate Bosses and Tachnoids; all from a Side Menu as Clan Leader.
 
Side Menu:
 Sub Menu:
Invite Friends
 List of Friends.
Invite Clan to Realm VS. Realm
 List of Clans.
Clan Members
 Gather Clan.
 List of Clan Members.
 Add/Remove Leader Rights.
Add Clan Member
 Send Clan Invite.
 Add Clan Members by Handle.
Remove Clan Member
 List of Clan Members to be removed.
Change/Edit Clan Logo
 3D Pop-up of Clan Logo with Cube Slots.
Challenge Clan for Clan Logo - Challenge Clan to Realm VS. Realm for Clan Logo
Check Stats
 List of Clan Members for Stat Retrieval and Handle Entry.
Clan Pool
 Access your Clans' Pool of Golden Cubes, Special Cubes, and Logic Pieces that can only
 be used for Clan Matches.
Build
 3D Puzzle Matrix Pop-up with all sorts of Logic Pieces, Prepared Builds, and Puzzles.
Clan Bases (Default for Matches) [Other Clans are not allowed to see Bases but only a Base Icon
when viewing the Map Cube on table.]
 Build Piece Options (Indestructible Pieces, Access Pathways, Environment, Prepared Builds,
 Central 3D Puzzle Matrix, etc.)
 [Listed]
 Clear Default (From List)
 Set Default (From List)
Clan Outposts (Default for Matches) [Other Clans are not allowed to see Outposts but only an
Outpost Icon when viewing the Map Cube on table.]
 Build Piece Options (Indestructible Pieces, Access Pathways, Environment, Prepared Builds,
 Central 3D Puzzle Matrix, etc.)
 [Listed]
 Clear Default (From List)
 Set Default (From List)
Tachnoids
 Select from a list of Tachnoid Modulations or Tachnoid Defaults to place in environment.
Activate Speak-ALL/ DeActivate Speak-ALL - Allowing you to speak to ALL Players in environment.
Close Realm - Close Server for 3D Clan Realm.
Clear All - CLEARS ALL TACHNOIDS, BUILDS, AND ENVIRONMENT!
 
 
Realm VS. Realm Set-Up:
Selecting from a Menu of possible Clan Matches you must select a Match Type then set-up the necessary Keys to generate your Clan Match.  While in this menu you are able to Chat with the ENTIRE other Clan as well as your Clan Members, and override your Clan Members microphone as Clan Leader.  In this menu you are presented with a table of options in the center of the screen in which Clan Leaders are able to put Clan Match Cubes and Setting Cubes upon therefore allowing all Clans to see whats on the table and generate an agreement by words or Votes to start a match.  After an agreement is made on the Clan Match, each side must place in thier 3D Realm the necessary Keys for the Match to be started, each Clan then re-approaches the table therefore presenting thier Map Cube of thier Layout or otherwise decided upon so all Clan Members on each Clan can overlook the Map Cube. Once this process is complete each Realm is combined and the Match starts.  Clans may also decide to use only ONE Realm for each match type; mainly King of the Hill.  Players are able to place different Golden and Special Cubes upon the table as winnings to be SHARED by Clan Leaders and Clan Members decisions after Battle and based upon what Clan wins the Battle.
 
(NOTE: You are allowed to agree on the amount of LIVES each Clan Member has for EACH side.)
 
(NOTE: If you look at the Map Cube of the opposing Clan therefore you are
marked with a Map Cube View in your Stats. ALSO: You are not allowed to see Bases or Outpost settings on the Map Cube, ONLY the environment layout and Base Icons or Outpost Icons ALSO you will see Key Icons based on Clan Match selection.)

Different Clan Match Settings:
Clan Match Type
Amount of Keys
Max Golden Cubes for EACH Clan Member (Setting Bar)
Max Special Cubes for EACH Clan Member (Setting Bar)
Max Logic Pieces for EACH Clan Member (Setting Bar)
Availible Attack Types (For Logic Pieces)
Clan Match Cube Types Enabled/Disabled
Tachnoids Enabled/Disabled

Random Team Matches:
Generates a random team game set up for practice.
Keys: Start Point Cube, Bases, and Outposts
 
Capture the Golden Box:
Generates Team Bases and Golden Box zones that need to be protected and captured!
Keys: Golden Cube Point Cube, Bases, and Outposts
 
Bases:
Multiple bases need to be upheld and theres more than one team fighting for them!
Keys: Base Points (Amount based on placement), Bases, and Outposts
 
King of the Hill:
Fight your way up the Tachnoid Hill and make it to the top first, defeat all other players and uphold Kingdom!
Keys: Hill Top
 
Free For All:
Battle in your Realm with other teams until your team is the last floating!
Keys: None
 
Team Dungeon (Clan Team-Up):
Clans decide to Team-Up in a neverending Random Tachnoid Dungeon based on Sectors downward in
a column FOREVER! Saves!

(NOTE: You are not allowed to keep winnings but this is included in your stats.)

Continue > > >

HyCube - State Street Milw, United States 53208
3D Cube RPG/MMORPG Copyright© Daniel Blei 2006-2009 All Rights Reserved.