Tachnoid Tree
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3D Cube RPG/MMORPG Tachnoid Tree

Tachnoids are an infective enemy in the 3D RPG/MMORPG Realm, they use cubes but are types of infections or viruses that attack other Players while building Bases, Outposts, and environmental Puzzles to boggle Players' minds, they form Groups and generate Traps to accomplish getting all of your Golden Cubes based on setting of Tachnoid Modulations (Clan Realm Only) [All Tachnoid Modulations are set in Single Player and MMORPG Tachnoid/Player Field.] 
Tachnoids vary in Intellegence, Skill, Speed, and 3D Puzzles therefore generating over 100's of Tachnoid Combinations.
 
(NOTE: All Tachnoid 3D Puzzles are generated randomly otherwise set by Player in Clan Realms.)

(NOTE: When Tachnoids successfully escape from a Dark Cube Gos' Eternal Prison Portal, Tachnoids are generated from behind them shortly after to attack surrounding Players and defend thier Dark Cube Gos' Eternal Prison Portal.)
 
 
 
Tachnoids: 
Tachnoids otherwise called Tachnoid Spiders are a collaberation of Cubes with malformed rectangles that act as joints therefore looking like a virus to the surrounding cubes.  They also have a 3D Puzzle Matrix that rides on thier backs rotating around for Battle Engagement once each of the four Tachnoid legs attach to a Players 3D Puzzle Matrix.  They are varied in intellegence based on Tachnoid Modulations and usually attack in Groups or Sets of three trying to consume your Golden Cubes.  They are the first set of Tachnoids to approach from Dark Cube Gos' Eternal Prison Portals.  The Tachnoids walk around on all sides of environment and are extremely volatile, attacking and fanning out like a virus to Clear Sectors and Players.  They are not usually very powerful but they attack in Groups that can be very destructive.  These Tachnoids latch unto your 3D Puzzle Matrix one leg at a time, so therefore if you use a Run Cube you are able to launch a Tachnoid from you, but this must be before 3 legs are attached.  If you use a Run Cube with a Tachnoid having all 4 legs attached they run right along with you.  Tachnoids use a Infection Type of Logic Piece to generate 3D windows in your 3D Puzzle Matrix that generate small Infection Type Logic Piece attacks.  Tachnoids 3D Puzzle Matrices are 5 cubed.  These Tachnoids carry a Single Golden Cube in thier 3D Puzzle Matrix.
 

Tachnoid Fliers:
Tachnoid Fliers are bird like Tachnoids that carry thier 3D Puzzle Matrix on thier backs.  They move in Bursts until collision of another Player or an environment from long distances.  Usually when a Player is near they must wait until collision of Player or Environment to begin movement tactics to engage in battle with The Player.  Tachnoid Fliers use an Infection Type Logic Piece and 3-Dimensional Windows to activate an attack on The Players' 3D Puzzle Matrix.  When these Tachnoid Fliers have Two Strikes on thier Single Golden Cube they attempt Runs from The Player, and other Player encounters to therefore REPAIR thier Golden Cube.  Tachnoid Fliers are the Second Set of Tachnoids released from Dark Cubes.
 

Tachnoid Mega Snakes:
Tachnoid Mega Snakes are a 4 Logic Single Cube Piece Tachnoid that are very agile and when they attack they latch upon a Players' 3D Puzzle Matrix freezing up thier movement entirely.  After this affect they use thier OWN Tachnoid body Logic Pieces to attack with a Single Cube therefore generating Clears and Strikes surrounding from 3 random sides of the Tachnoid Mega Snakes Cube Slot selection of Attack.  After all of these Logic Piece cubes are wasted the Tachnoid Mega Snake is depleted.  They DO NOT carry a 3D Puzzle Matrix and are more of a virus than an enemy.  These Tachnoid Mega Snakes are randomly output every now and then from Dark Cube Gos' Eternal Prison Portals.
 

Tachnoid Puzzlers A B C D E F G H:
Tachnoid Puzzlers are a 3D Puzzle Matrix that have layers based on type (ABCDEFGH) in which each are a Logical Puzzle to solve.  When accomplishing depleting a layer a NEW layer is presented inward to the Tachnoid Puzzlers Golden Cube.  The Tachnoid Puzzlers attack with Logic Pieces with an Attack Type of Parallel 1-3 Lines (No Step) Attacks using a 3-Dimensional Window.  They attack based on a timing system, when you fail an attack or with your Puzzle Solve Time running out.  Before you accomplish depleting the Tachnoid Puzzlers Golden Cube on the last or first layer you must solve the surrounding Logic Puzzles.  Each Puzzle Layer is based upon a collection of Basic Lofic Piece Slots, collaberated into a Puzzle Layer.  Also when a Logic Piece is selected the Tachnoid Puzzler pulls the Logic Piece into the Puzzle therefore making you panic and miss Logic Piece attacks.  When being attacked by more than one Tachnoid Puzzler you are allowed more time for each Tachnoid Puzzlers Puzzle Timer. (Access to Puzzles are from ONE side.)

(NOTE: The 3-Dimensional Window is an already prepared attack, all The Tachnoid Puzzler needs to  do is place the 3D Logic Piece Window into The Players 3D Puzzle Matrix.) These Tachnoid Puzzlers are third from the Dark Cube Gos' Eternal Prison Portal.
 

Tachnoid Speeders A B C D E F G H:
Tachnoid Speeders are just like Tachnoid Puzzlers but they move MUCH faster and try to attack Players in larger Groups to crush The Player to depletion.  They are dangerous in this manner, encountering more than 3 at once without a Team is deadly.  They have the same Puzzle Layers but they are more advanced with teams.  These Tachnoid Speeders attack with Logic Piece Types of a One Line 2 Step Infection when the Puzzle Timer runs out, or you miss a Logic Piece; using
a 3-Dimensional Window.  These Tachnoid Speeders also pull in your Logic Pieces when selected.  When being attacked by more than one Tachnoid Puzzler you are allowed more time for each Tachnoid Speeders Puzzle Timer. (Access to Puzzles are from ONE side.)

(NOTE: The 3-Dimensional Window is an already prepared attack, all The Tachnoid Speeder needs to do is place the 3D Logic Piece Window into The Players 3D Puzzle Matrix.) These Tachnoid Speeders are Randomly generated from the Dark Cube Gos' Eternal Prison Portal every now and then.
 
 
Tachnoid Wall Drones:
These Tachnoid Wall Drones glide along the environment and attack players with
Logical Pieces on engagement.  They never approach Players when spotted but when players approach they attempt an escape with a Burst, these Bursts continue until a player can align beside for engagement of battle.  These Tachnoids have Bursts but if you chase them enough they need to recharge (NOTE: The best way to defeat these is to block them in while they are stationary
and charging; with your other Companions and attack, THEREFORE disabling the Tachnoids Bursts.  [Probably in a Corner or the TOP or BOTTOM of a wall.]) They have a 3D Puzzle Matrix with attachments, therefore protecting themselves from attack.  They attack when stationary until there bursts are recharged then IF possible they escape.  The Tachnoid Wall Drones use a Logic Piece Type attack of a 1 Step Line Burst in all directions of a Single Cube placed in a Players
3D Puzzle Matrix. These Tachnoid Wall Drones are fourth from the Dark Cube Gos' Eternal Prison Portal and usually there are more than one set because they run away right away.
 

Tachnoid Hoppers:
These Tachnoid Hoppers hop when possible from environment to environment based on parallel possibility every now and then.  They have a 3D Puzzle Matrix that can be solved when they are trapped or if you can while they stop for recharging thier Movement Burst.  These Tachnoid Hoppers do not have Logical attachments, but they do have Indestructible Cubes inside thier 3D Puzzle Matrix to make accomplishing depletion of Golden Cubes more complex.  These Tachnoid Hoppers DO NOT attack but when caught they provide a valuable WHOLE Golden Cube.  While on environment they incur in Movement Bursts to escape from Players protecting thier WHOLE Golden Cube prize. These Tachnoid Hoppers are fifth from the Dark Cube Gos' Eternal Prison Portal and quickly escape and attack thier way through environment.
 

Tachnoid Flippers:
These Tachnoid Flippers flip thier 3D Puzzle Matrix around to make it harder to
accomplish reaching the Center Golden Cube, they do this randomly at least 4 times during Battle and they attack you with Logic Piece Types of prepared 3-Dimensional Windows while trying to dodge your accomplishing reaching the Center by FLIPPING thier 3D Puzzle Matrix. These Tachnoid Flippers are sixth from the Dark Cube Gos' Eternal Prison Portal and instantly attack and search
for surrounding Players.
 

Tachnoid Environment Depleters:
These Tachnoid Environment Depleters are much like Tachnoid Puzzlers, but they
attack environment with miniature Clear Cubes; thus clearing surrounding environment. These Clear Cubes are 9 cubed (depletion) and are shot out from 3 of the RANDOM 6 directions attaching to environment and then depletion. Inside these Tachnoid Environment Depleters is the similarity to the Tachnoids Puzzlers (Access from Two-Sides.).  Each of these Environment Depleters have 4 stages of Puzzles to protect thier 3D Puzzle Matrix Golden Cube. These Tachnoids are 9 cubed.  These Tachnoid Environment Depleters attack with Logic Piece Sets of 1 Step Infections, using a prepared 3-Dimensional Window. These Tachnoid Puzzlers are Randomly generated from a Randomly Generated Dark Cube or Dark Cube Gos' Eternal Prison Portal around a Group every now and then with a set of Tachnoids to protect.
 

Tachnoid Environment Growers:
Tachnoid Environment Growers have a 3D Puzzle Matrix with a single Golden Cube in the Center.  They move around and generate environment with a cubed 18 or less based on size of environment depletion.  They do not attack much and they move slow, they scan sectors for holes in environment and fill empty spaces to repair the Sector.  They have Logic Pieces SURROUNDING thier Golden Cube inside thier 3D Puzzle Matrix.  These Tachnoid Environment Growers are treated as repairers. When attacking an Environment Grower once you have bothered them to a limit of attacks, they attack with a Cube Cluster Bomb generating Strikes and Clears ONCE, then you are able to DESTROY the Tachnoid Environment Grower.  These Tachnoid Environment Growers are Randomly generated from a Randomly Generated Dark Cube or Dark Cube Gos' Eternal Prison Portal with a Set of Tachnoids to protect.
 

Tachnoid Thieves:
Tachnoid Thieves are more intellegent and they try to steal your 3D Puzzle Matrix Special Cubes and Golden Cubes.  They only try to steal if there is a hole in your 3D Puzzle Matrix attachments.  They will try to 'stake-out' your character and if there is no opportunity, they will evade entirely.  If there is an opportunity they will use a Steal Cube, to attach to your cubes and STEAL them away. These Steal Cubes move slowly so you can spot them before and AFTER they take.  When stealing Cubes you are allowed to attach 6 Cubes to each Steal Cube based on each side.  These Tachnoid Thieves move in bursts and have to wait to move a second time for a period of time, so you can catch them. Once they accomplish stealing they escape to an Outpost or Place.  Inside the Tachnoid Thieves Puzzle Matrix is a single Golden Cube placed in the Center of there 3D Puzzle Matrix.  Tachnoid Thieves DO NOT have any attachments to defend themselves but when presented to other Players thier 3D Puzzle Matrix appears to be when moving a 3D Puzzle Marix as another Player and when stationary they look like environment.  These Tachnoid Thieves are Randomly generated from a Randomly Generated Dark Cube and they quickly hide in the environment to steal and when possible they move to hide somewhere else.
 

Tachnoid Trappers A B C D E F G H:
Tachnoid Trappers are VERY LARGE and present themselves as an environment.  When approaching near to a Tachnoid Trapper unaware they VORTEX you inside of thier 3D Puzzle Matrix, therefore forcing you to Battle your way out of the Tachnoid Trapper in a Direction.  They are 27cubed and have 6 escape pathways, with 4 3D Puzzle Matrices.  These pathways leading into Puzzle Layers based on Type (ABCDEFGH) In one of the Three Corners is a Golden Cube within a 3D Puzzle Matrix.  The longer you are inside a Tachnoid Trapper the more you get attacked by a Single Cube No Step Strike or Clear.  Therefore making finding the Golden Cube more complex, once you fight your way out you are able to run if you could not find the Golden Cube; leaving the Tachnoid Trapper for another Player or to be re-activated after repairs.  Once you leave the Tachnoid Trapper, the Golden Cube position does NOT reset but it does replenish the Puzzle Layers to escape.  These Tachnoid Trappers are generated in the middle of environment (27cubed) randomly and replacing environment with the Tachnoid Trapper.
 

Tachnoid Blockers:
Tachnoid Blockers are 9 cubed Puzzle Matrices that when solved allow you to pass through the area that they are blocking.  To solve these Tachnoid Blockers you must find a Solve Cube inside the Tachnoid Blocker and generate a Solid Wireframe Empty Cube around the Solve Cube without generating 3D Windows of Logic Pieces to make attached Logic Pieces disappear or SOLVE the Logic Puzzle.  Therefore giving you access to the NEW area in the environment.  These Tachnoid Blockers are partially treated as environment and as a Tachnoid with a 3D Puzzle Matrix.  The Tachnoid Blockers also DO NOT attack.  When Tachnoid Blockers are NOT in battle they move periodically with extreme speed gathering other Tachnoid Blockers to generate Walls of environment to stop Players from making thier way through.  These Tachnoid Blockers are Randomly generated from a Randomly Generated Dark Cube in larger sets and they work together.
 

Tachnoid Builders:
Tachnoid Builders are 2 cubed Puzzle Matrices and are destructible only by destroying ALL Golden and Special Cubes they carry in thier 3 cubed 3D Puzzle Matrix.  They build Tachnoid Infect Bases and Outposts based on thier cubes.  They move very fast and scan environment for a place to start a Base or Outpost, they decide whether to build a Base or Outpost by whether or not a Base is in the area; if a Base is already in the area they will build Outposts.  And if there are Outposts without a Base they will build a Base [If a Base is not in the Area].  These Tachnoid Builders use all of thier Golden and Special Cubes to build these structures until depleted; once depleted they will also deplete. They carry a Base Cube, three Outpost Cubes, and 4 Golden Cubes for thier protection.  (NOTE: Outposts are randomly generated and placed [Near the Tachnoid Builder].)  These Tachnoid Blockers are Randomly generated from a Randomly Generated Dark Cube in sets of 3 and they work together to build Bases and Outposts based on a logical layout.  They are protected by two sets of 3 Tachnoids.
 

Tachnoid Bringers:
Tachnoid Bringers establish themselves in pockets of environment or near many other Tachnoids.  After establishing themselves they use a Bring Cube to catch Players and pull them to thier position therefore setting up an ambush or a trap for the Player with surrounding Tachnoids or they attack the Players by themselves when catching them.  They have a 3D Puzzle Matrix and they attack with a Logic Piece Attack Type of 2 Step Infections.  These Tachnoid Bringers are dangerous because they look like surrounding environment until Players are engaged in Battle.  The Tachnoid Bringers are eigth from the Dark Cube Gos' Eternal Prison Portal.
 

Tachnoid Blasters:
Tachnoid Blasters are somewhat like a MOVING Sniper Tower Cube, they scan environment and establish Long Distance parallel swipes by shooting Logical Pieces at other Players.  When there is no detection in thier range of selected and scanned environment they are stationary for moments and they slowly move back and forth.  They have a keen eye sight and use Basic Logic pieces to generate Strikes and Clears inside a detected Players 3D Puzzle Matrix (Same as explained in the Sniper Tower Cube Cube Type.)  They always look for Bases, Outposts or other Tachnoids to establish themselves, they are extremely volatile.  These Tachnoid Blasters are ninth from the Dark Cube Gos' Eternal Prison Portal.
(NOTE: When Tachnoid Blasters are near Players they will escape with immense speed to hide and establish themselves.  They MUST be either trapped or dismantled by SOLVE from a distance.)
 

Tachnoid Patrollers:
These Tachnoid Patrollers patrol surrounding areas for Players, when they detect a Player they turn on a Red Light alarm that illiminates thier 3D Puzzle Matrix and escape back to Base, Outpost, or to a Tachnoid Pack they are patroling for.  Therefore warning other Tachnoids of the Players position so the other Tachnoids therefore approach and deplete anything in this area.  Also generating a Dark Cube AFTER clearing the Area.  These Tachnoid Patrollers can be defeated from warning thier fellow Tachnoids by approaching from behind and solving thier 3D Puzzle Matrix Puzzles or by trapping them wholly and not allowing them to return to Base, Outpost, or thier Tachnoid Pack they have selected to Patrol For.  They are somewhat fast and always move very far from thier original position; when alerted they move even faster.
 

Tachnoid Runners (3)
Tachnoid Fiends (5)
Tachnoid Goliaths (7)
Golden Tachnoids (9):
These Tachnoids range from 3-9 cubed 3D Puzzle Matrices and they are mostly like a normal Player but they are not very common and range in difficulty in many ways based on Logic Piece type sets (Random Power Moves with Basic Logic Piece also.)  They perform basic to advanced strategy as a Human Player would and if there are any Tachnoids around they will use them to thier advantage.
They carry Golden Cubes and Special Cubes in the same manner as other Players.  These Tachnoids are tenth from the Dark Cube Gos' Eternal Prison Portals.

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