Special Cube Types
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3D Cube RPG/MMORPG Special Cube Types

When taking in consideration Types of Cubes, you must first realize that you need a Full Golden Cube or a set to transform and Conjur Special Cube Types, depending on the type of Cube; you may or may not need a Build Cube or a Conjur Cube.  Such as listed below:
 
 
Golden Cubes: These cubes are used as a health basis using 3 strikes for each,
they can be repaired but once you lose all in your 3D Puzzle Matrix your gone.
Also these cubes are needed to generate Special Cube Types for gameplay, such as Bases and logical environmental defenses.
EX: Parallel Traps, Pockets, and other types of strategy!
 
(NOTE: You are allowed to have a MAX of 729 Golden Cubes minus your PRIMARY Special Cubes in your 3D Puzzle Matrix based on the level that you are.  And you MUST select 9 Golden Cubes that are your Primary Health.  When a Golden Cube is depleted it EXPLODES Clearing and Striking a RANDOM but POWERFUL RANDOM Attack Type through the ENTIRE Players 3D Puzzle Matrix hoping maybe it will only be a Line Burst to protect the rest of your Golden Cubes in 3D.)
 
One Strike: A 3D window generates a Type Attack. Logic Pieces dissapear after 3rd strike!
HP Golden Cube: 1 2 3 Strikes and DOOM!
Whole Cost: 27 Golden Cube Pieces
 

Build Cubes: These Cubes are neccesity and you already have 3 at startup.  If you carry more than one Build Cube you are allowed to build more items; these cubes are necessity based around Bases. These Cubes can be stolen and they are depletable by 3 strikes.  Build Cubes are very important to the gaming process because you can create Logic Piece sets for your 3D Puzzle Matrix Carry Cube from a Single Build Cube. And they are needed to construct Base structures and surrounding environment.
(NOTE: You can set your favorite Logic Pieces and instantly obtain these sets in your 3D Puzzle
Matrix. At Setting.)

(NOTE: You can also save your favorite Builds of Logic Pieces to a Build Tree you create!)
 
Cost: 27 Golden Cube Pieces (Left after Battles from Tachnoids and other Players!)
 

Conjur Cubes: These Cubes are used for conjuring new types of Special Cubes (Listed Below) These Cubes can be stolen and they are depletable by 3-strikes.
(NOTE: You cannot carry more than 3 Conjur Cubes at a time.)
Cost: 27 Golden Cube Pieces (Left sometimes after Battles from Tachnoids and other Players!)
 

Repair Cubes: These Cubes will repair one Golden Cube or Special Cubes in your 3D Puzzle Matrix.
[One Repair Cube restores 3 Strikes on a Strike Type Cube.]
Cost: 27 Golden Cube Pieces, 1 Conjur Cube
 

Grab Cubes: These Cubes are used to Grab surrounding Golden and Special Cubes that are ON the environment. [Steal Cubes are used to Steal from other players, Grab Cubes are used to collect Battle Treasures.]  When used they automatically fly around and attach to Cubes (Up to 6) bringing them back into your 3D Puzzle Matrix. (NOTE: You are not allowed to control these Cubes.)
These Grab Cubes are Indestructible and you recieve ONE at Player Creation.
 

Block Cubes: These cubes are useful to BLOCK and HALT any Logic Piece (Invisible or Otherwise) in mid-sector [Mid-Air] and deplete.  They are a single cube and they can be moved 9 cubed around the entire Player.  They do not have Strikes, and they are useful when hiding from Invisible Logic Piece attacks or Otherwise in a corner or pocket of some sort.  When you start your Player you recieve a Block Cube, they are not delpetable by attacks, but can be repaired. 
These Block Cubes are extremely agile when the Player moves them, but control able when not forced.
 

Carry Cubes: These Cubes are used to carry Logic Piece Trees inside a single cube.  They are very useful and reusable.  There are different types of Carry Cubes and each take a pair of 3 strikes to be depleted but can be repaired before depletion.
 
Carry: 100 Cost: 250 Golden Cube Pieces, 1 Conjur Cube
Carry: 200 Cost: 450 Golden Cube Pieces, 1 Conjur Cube
Carry: 300 Cost: 550 Golden Cube Pieces, 1 Conjur Cube
Carry: 400 Cost: 650 Golden Cube Pieces, 1 Conjur Cube
Carry: 500 Cost: 750 Golden Cube Pieces, 1 Conjur Cube
 
(NOTE: While in battle you cannot prepare Carry Cubes for placement of Logic Pieces in your 3D Puzzle Matrix you must use Cure Cubes instead to replenish and replace your wireframe 3D Puzzle Matrix Logic Pieces. Also to build inside your 3D Matrix you must be stationary and SAFE from attacks.)
 

Bring Cubes: These Cubes are used while stationary to Bring and Trap Players or other Tachnoids into a FORCE of Battle, unless they otherwise have a Run Cube.  The Bring Cube is used in a ranged area around the Player or Tachnoid and when the Bring Cube detects a collision with an enemy therefore it pulls the enemy back to the Player for Battle.
 
Cost: 250 Golden Cube Pieces, 1 Conjure Cube

 
Run Cubes: These Cubes are used to RUN from Battle when you are low on Golden Cubes, possibly scavenging a stray Golden Cube from anothers Battle to keep yourself going.  When using a Run Cube you must select one of the 5 possible directions away from battle, thus with a burst of speed escaping into a new area of the battlefield away from the enemy until collision with environment.

(NOTE: The Run Cubes burst is constance until collision with Environment or *Another Player*.  [Possibly using your friends as cannons to approach enemy teams!])
 
Cost: 27 Golden Cube Pieces, 1 Conjur Cube
 

Cure Cubes: These Cubes are used to Cure Logic Piece wireframe inside your 3D Puzzle Matrix based on a 3D complexity.  They are based in level by Cost and are very useful to battle.  There are many types of Cure Cubes listed below:
 
Low Cure: This Type of Cure Cube cures an amount of Logic Pieces based on a 3 cubed basis around the center of a selected point in your 3D Puzzle Matrix.
Cost: 100 Golden Cube Pieces, 1 Conjur Cube
 
High Cure: This Type of Cure Cube cures an amount of Logic Pieces based on a 5 cubed basis around the center of a selected point in your 3D Puzzle Matrix.

Cost: 500 Golden Cube Pieces, 1 Conjur Cube
 
Cluster Cure: This Type of Cure Cube cures an amount of Logic Pieces outward from center based on a Cluster of 3 different pathways.  Each Logic Piece wireframe encountered is replenished and replaced.   
 
Cost: 200 Golden Cube Pieces, 1 Conjur Cube
 
Line Cure: This Type of Cure Cube cures an amount of Logic Pieces outward from center based on 6 different lines.  Each Logic Piece wireframe encountered is replenished and replaced.

Cost: 400 Golden Cube Pieces, 1 Conjur Cube
 
Wall Cure: This Type of Cure Cube cures the Outer Edges of your 3D Puzzle Matrix wireframe, therefore re-encasing your interior.   
 
Cost: 500 Golden Cube Pieces, 1 Conjur Cube
 

Line Block Cubes: These cubes are used as Armor for your Outer Edge of your 3D Puzzle Matrix.  They are depletable by 3 strikes, by a Total Line of 4 including the Line Block Cube.  You are only allowed to carry the MAX amount of Line Block Cubes based upon level (27 Total).
 
Cost: 45 Golden Cube Pieces, 1 Conjur Cube
 

Line Bomb Cubes: Line Bomb Cubes generate a 3D Clear of environment in all 6 directions. (Clearing 3 Cubes each way) based upon 3D selection point.  These Line Bomb Cubes destroy Logic Pieces and damage Special Cubes with One Strike each based on the Line Interaction.
 
Cost: 325 Golden Cube Pieces, 1 Conjur Cube
 

Cluster Bomb Cubes: Cluster Bomb Cubes generate a 3D infection clearing random crooked 3D steps through the cube environment or opposing enemies 3D Puzzle Matrix in all 6 directions. These Cluster Bomb Cubes destroy Logic Pieces and Damage Special Cubes with One Strike each based on the Step Interaction. (Clearing 3 Steps)
 
Cost: 650 Golden Cube Pieces, 1 Conjur Cube
 

See Cubes: These cubes will allow you to Spy on surroundings in the environment
but attacks and interaction are disabled. Very agile but if striked three times they're gone.  If you disconnect from your See Cube without being in your surrounding 3D See Zone, your See Cube is Lost.  You are able to use your See Cube 3 times before it is depleted.

(NOTE: If you hit a Player, Environment, or anything else your See Cube is striked once.)
 
Cost: 1000 Golden Cube Pieces, 2 Conjur Cubes
 

Hear Cubes: These cubes will allow you to Hear opposing players verbal interaction therefore collapsing devious plans. Very agile but if striked three times they're gone. If you disconnect from your Hear Cube without being in your surrounding 3D Hear Zone, your Hear Cube is Lost.  You are able to use your Hear Cube 3 times before it is depleted.

(NOTE: If you hit a Player, Environment, or anything else your Hear Cube is striked once.)
 
Cost: 1000 Golden Cube Pieces, 2 Conjur Cubes
 

Speak Cubes: These cubes will allow you to Speak with players from a long distance possibly to make friends or even well planned backstabs. Very agile but if striked three times they're gone.  If you disconnect from your Speak Cube without being in your surrounding 3D Speak Zone, your Speak Cube is Lost.  You are able to use your Speak Cube 3 times before it is depleted. (NOTE: If you hit a Player, Environment, or anything else your Speak Cube is striked once.)
 
Cost: 400 Golden Cube Pieces, 2 Conjur Cubes
 

Hook Cubes: These cubes are important for the higher levels to lock for an amount of time Tachnoids, and Players into a movement trap therefore forcing them to battle. These Hook Cubes are presented to players as VERY faint cubes of sizes: 3 5 7 and 9
 
3 Cost: 40 Golden Cube Pieces, 1 Conjur Cube, 1 Build Cube
5 Cost: 50 Golden Cube Pieces 2 Conjur Cubes, 1 Build Cube
7 Cost: 60 Golden Cube Pieces 3 Conjur Cubes, 2 Build Cubes
9 Cost: 80 Golden Cube Pieces 3 Conjur Cubes, 2 Build Cubes
 

Steal Cubes: These cubes are used as a Tool to Steal Players and Enemies Golden and Special Cubes, they are allowed to carry 6 Cubes; but they are not as fast moving.  You must accomplish not touching any other PIECE or a PART of the opposing character to accomplish stealth otherwise the character will be warned and your Steal Cube will aquire a Strike.  These Cubes are also used to Steal from Pool Cubes and Treasure Cubes.
 
Cost: 400 Golden Cube Pieces, 2 Conjur Cubes
 

Radar Cubes: These cubes are used to motion detect surrounding Players and Enemies, they show up on a window on the players screen with Blue Dots for friends, and Red Dots for enemies.  They vary in range but are extremely exspensive.  They also have a 3D Puzzle Matrix, but the Radar should help much. Players are allowed to rotate thier Puzzle Matrix but they cannot take any steps or it will show up on the Radar.  When entering a Radar Zone a Line Flash goes accross your screen periodically, warning you that you are in a claimed Radar Zone; to dodge Radar you must FREEZE and use Radar Jam Cubes for movement or you can take time with your moves. A 3D Puzzle Matrix is created while building this Radar Cube for protection.
 
10 cubed Cost: 1000 Golden Cube Pieces, 3 Conjur Cubes, 3 Build Cubes
20 cubed Cost: 2000 Golden Cube Pieces, 3 Conjur Cubes, 3 Build Cubes
30 cubed Cost: 3000 Golden Cube Pieces, 3 Conjur Cubes, 3 Build Cubes
 

Radar Jam Cubes: These cubes are used to JAM motion detection for a character when realizing that you are in a claimed Radar Zone.  They are used inside your 3D Puzzle Matrix, but they do not last very long; only for short periods of time based on cost.  You must Conjur these Radar Jam Cubes while in or around a Radar Zone for a Sneak Attack!
 
30 Seconds: 200 Golden Cube Pieces, 3 Conjur Cubes
60 Seconds: 600 Golden Cube Pieces, 3 Conjur Cubes
90 Seconds: 800 Golden Cube Pieces, 3 Conjur Cubes
 

Trap Cubes: These cubes vary from small to large; 3 to 9 cubes squared and look like environment but there is always a clue or mistake to spot nearby attached to the Trap [On All Sides]. When triggered they explode and attach to players around wieghing them down for a parallel attack from behind to get those Golden Cubes! Using a Line Outward Burst Process.
 
5 Cost: 35 Golden Cube Pieces, 2 Conjur Cubes, 1 Build Cube
7 Cost: 45 Golden Cube Pieces, 2 Conjur Cubes, 1 Build Cube
9 Cost: 55 Golden Cube Pieces, 2 Conjur Cubes, 1 Build Cube
 

Illusion Cubes: These cubes can generate a parallel Illusion of environment [Both sides solid and you can move through them.] To accomplish a Player wasting Logic Pieces [When a Player tries to use a Logic Piece on the Illusion the Logic Piece disappears and has no effect!] or accomplishing the Player just moving on by.] This Illusion Cube requires a 3D Puzzle Matrix in-between the Parallel Illusions to be solved by opposing Players to COLLAPSE the Illusion!  These Parallel Illusions fit entirely to the surrounding environment outward to collision, hiding the 3D Puzzle Matrix inside.  The 3D Puzzle Matrix of this Illusion Cube is created by the Player for protection while being built.
 
Cost: 2500 Golden Cube Pieces, 2 Conjur Cubes, 1 Build Cube
 

Magic Cubes: These cubes can hold Builds of Logic Pieces to surprise or escape.  They can only be placed in an area that fits accordingly without anything or anyone in the way. They are activated by a remote. After they are used the build is permanent unless depleted.  These Magic Cubes must be combined with a Build Cube after Conjur and then therefore you are able to Design a 3D Environmental Build.
 
Cost: 150 Golden Cube Pieces, 2 Build Cubes
 

Treasure Cubes: These cubes are very large and depletable only from the inside, therefore allowing players to defend thier Special Cubes easier. A 3D Puzzle Matrix you create inside the center of this large cube collapses surrounding corner traps when solved by the enemy with Logic Pieces and your cubes are placed on environment

(NOTE: These corner traps are not depletable!)
 
Cost: 250 Golden Cube Pieces, 3 Build Cubes
 

Invisible Cubes: These cubes make Logic Pieces invisible when not moving, when they do move they are partially visible and when they approach rest they gently fade. Also while they stand still they are partially visible. You use these Invisible Cubes on your Logic Pieces inside your 3D Puzzle Matrix, therefore now allowing a ranged; but from a far distance invisible Sneak Attack.  You are allowed to use an Invisible Cube on only 3 Logic Pieces. They are charged for a Time Limit based on Cost, and once used they are depleted. (Activated in 3D Puzzle Matrix by Logic Piece selection.)
 
(NOTE: Range is based on Time Limit.  If you hit the environment or any other
stationary interaction you lose your Invisible Piece [Such as: Another Players Block Cube], or if you are attacked while using an Invisible Cube you lose your Invisible Piece also.)
 
30 Seconds Cost: 1000 Golden Cube Pieces, 2 Conjur Cubes
60 Seconds Cost: 1500 Golden Cube Pieces, 2 Conjur Cubes
90 Seconds Cost: 2000 Golden Cube Pieces, 2 Conjur Cubes
 

Detect Cubes: Any sudden movement close to these things and an alarm goes off in the owners headset warning of approaches. They must be attached to the environment.  A Puzzle Matrix creation is required for this cube as defense.
 
3 cubed Cost: 75 Golden Cube Pieces, 2 Conjur Cubes
5 cubed cost: 100 Golden Cube Pieces, 3 Conjur Cubes
 

Base Cubes: These cubes are very important to gameplay, when surrounding environment is attacked (10, 15, 20 cubed and > [based on amount of Base Cubes]) allows a generation of a wireframe to repair the environment by building. Otherwise the environment disappears.  Base Cubes rest in the center of your base, where your Central Puzzle Matrix rests, this design is larger and more complex based on your creation decisions; this is your main defense and can be Re-Grown and Upgraded based on your building.
 
10 cubed Puzzle Matrix: Cost: 1000 Golden Cube Pieces, 3 Build Cubes
15 cubed Puzzle Matrix: Cost: 1500 Golden Cube Pieces, 3 Build Cubes
20 cubed Puzzle Matrix: Cost: 2000 Golden Cube Pieces, 3 Build Cubes
 

Growth Cubes: These cubes regrow damaged wireframe environment in your base slowly, but when Golden Cubes are attached there is a burst of regrowth filling the surrounding wireframes. If you have more than one the regrowth is more powerful and faster. (15 cubed)
 
Cost: 850 Golden Cubes, 1 Build Cubes
 

Pool Cubes: These cubes act as a 3D Puzzle Matrix without protection to hold an amount of Golden Cubes, Pieces and other Special Cubes for Conjuring and Building.  They vary in size and are useful for gathering Cubes.  When you approach a Pool Cube you are able to drop your Cubes into the Pool and generate a collaberation of cubes needed to Build and Conjur more advanced cubes and
Structures.  Also when approaching the Pool Cube a Conjur/Build Menu is opened for creation.  When these cubes selected are created they are inserted back into the Pool for selection to your 3D Puzzle Matrix.
 
(NOTE: When using a Pool all attached Players are able to Pool thier Golden
Cubes and Special Cubes for Conjuring and Building more advanced Cubes.  When agreement is made the Cube or Structure is built.)
 
3 cubed Pool: Cost: 900 Golden Cube Pieces, 1 Build Cubes
7 cubed Pool: Cost: 1200 Golden Cube Pieces, 2 Build Cubes
9 cubed Pool: Cost: 1500 Golden Cube Pieces, 3 Build Cubes
 

Tower Cubes: These cubes are treated as Guard AI with Layers of a Multiple or Single Cube stepping around the Central Tower Cube 3D Puzzle Matrix.  When a detection occurs in the Stepping Pathway, These Cubes try to Hook by movement the encroaching player and force them to move into a Logical Battle with the Tower.  With these towers you must create a Puzzle Matrix as its defense so Tachnoids and Players have trouble working thier way into your Base.
 
 
Tower Cube Alpha :
Cost: 100 Golden Cube Pieces, 1 Build Cube
Range: 1 Step Layer
 
Tower Cube Beta :
Cost: 150 Golden Cube Pieces, 1 Build Cube
Range: 2 Step Layer
 
Tower Cube Omega :
Cost: 200 Golden Cube Pieces, 1 Build Cube
Range: 3 Step Layer
 
Tower Cube Gamma :
Cost: 250 Golden Cube Pieces, 1 Build Cube
Range: 4 Step Layer
 

Sniper Tower Cubes: These cubes are treated as Guard Towers that can be accessed by Players to shoot Logic Pieces accross Sectors With EXTREME speed therefore Clearing and generating Strikes based on the insertion of the Logic Piece into the 3D Puzzle Matrix of target. These Strikes generated are 1, and all Logic Pieces matching the inserted Logic Piece are cleared.  Therefore
when a Logic Piece enters the opponents 3D Puzzle Matrix it detects cubes and Logic Pieces finding a collision on a line, then therefore inserting into that collision the shape and position of the Logic Piece in 3D; generating Strikes and Clears.  When targeting the Logic Piece Sniper you are zoomed in and a Laser-Like targeting reticule in the shape and 3D position of the piece is hologrammed onto the target unstable by Cube Slots.  When fired the Logic Pieces launch through the Sector detecting collisions up unto the desired target! The range of the Sniper Tower Cube is based on distance to collision.

(NOTE: Sniper Tower Shot considered a seperate object until collision.)
 
Cost: 2000 Golden Cube Pieces, 2 Conjur Cubes, 2 Build Cubes
 
 
Clear Cubes: These cubes clear environment surrounding, the Clear is Cubed 3-Dimensionally; they are activated from a distance with a remote switch.  Once the area is clear the Bases surrounding react with growth to fill the lost cubes of the bases (Faster in Clear Zone), therefore generating an open area for logical battles but also upholding bases.

(NOTE: This Clear does NOT affect the Players 3D Puzzle Matrix.)
 
24 Cubed Cost: 1000 Golden Cubes, 3 Build Cubes
48 Cubed Cost: 2000 Golden Cubes, 3 Build Cubes
 

Safe Zone Cubes: After a while you will have been established a solid base.  As you are building and establishing your Base Time gains on a timer and if you survive long enough you gain a Safe Zone Cube. This Safe Zone Cube generates a permanent Safe Zone like a Base Save Point. When you leave the game your Base becomes a Dark Cube Gos' Eternal Prison Portal and Tachnoids are generated outside your Safe Zone. Your Base is NOT lost but it disappears and becomes a Dark Cube Gos' Portal until you relog onto the game, when you relog onto the game your base finds a place to be inserted in a parallel realm with other Players and enemy Bases that match your skill level.  Once you can accomplish a FULL Base Sector, you are now able to start a CLAN! You also obtain a 25x25x25 cubed map PERMANENTLY! And are able to buy larger 3D zones for larger areas based on yearly payments.

(NOTE: 25x25x25 cubed map only lasts as long as your membership!)
 
500 cubed Realm Cost: $19.99 A Year
1000 cubed Realm Cost: $29.99 A Year
1500 cubed Realm Cost: $39.99 A Year
2000 cubed Realm Cost: $49.99 A Year
*Membership Fee: $29.99 6 Months
 
(NOTE: See Clan Interactions further on in readings)

(NOTE: To DESTROY a Base you must solve the creators Central Base Puzzle Matrix)

Dark Cubes: These cubes are portals that are attracted to Bases, they release 3 Logic Tachnoids at first that attack bases to try and destroy them, they also are very attracted to Golden Boxes.  The only way to close the portal is to solve the Dark Cube 3D Matrix Puzzle, or else you get bombarded constantly. When the environment changes these Dark Cubes appear and generate portals to Gos' Eternal Prison thus releasing many forms of Logical Tachnoids that have been trained to balance the environment. These cubes puzzles also grow. These Dark Cubes have many Tachnoid dangers. (Listed Elsewhere under the Tachnoid Tree.)  After Dark Cubes Conjur from affecting the environment with building a Base, they also MOVE along with the Tachnoids to generate either more Tachnoids that are more advanced, or to be SOLVED and the Go's Eternal Prison Portal to be closed.

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